Resume

____________________________________________________

DREW FLETCHER
3D ARTIST

p. 717.422.7750
mail@drew-fletcher.com

OBJECTIVE

To contribute artistically, technically, and personally to an animation or game studio while growing as a 3D artist.

EMPLOYMENT HISTORY

April 2009 – current
Texturing & Lighting Artist / Environment Artist
KizStudios, Charleston, SC

  • Responsible for lighting and FX for games using Unity 3D.
  • Texturing and lighting and rendering for cinematic webisodes using mainly Photoshop CS4 and Maya 2008
  • Assisted in organizing, motivating and unifying the texturing and lighting department.
  • Low poly modeling, UVing and texturing of props and assets.
  • Prop placement, set dressing and level layout.

March 2008 – October 2008
Maya Generalist
Signal, Charlotte, NC

  • Responsible for modeling, lighting, texturing and rendering for broadcast.
  • Helped create and implement CG pipeline.
  • Contributed in successful creative problem solving and technical troubleshooting.

EDUCATION

Savannah College of Art and Design, Savannah, GA
August 2007
BFA Animation w/ Technical Direction Focus

SOFTWARE

Advanced

  • Maya
  • Bodypaint
  • Headus
  • Photoshop
  • AfterEffects
  • Illustrator
  • Hammer
Basic

  • Linux
  • Realflow
  • Shake
  • Unreal
  • Unity3D

References and hardcopy of reel are available upon request.