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Kiz Studios
At Kiz Studios I was mainly a Lighting and Texture Artist. I also helped develop a rendering pipeline and modular asset workflow for game environment art. I worked on the games Wedge & the Clockwork Planet and Smashmuck Champions as well as various animated shorts.
Responsible for:
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Lighting, materials and rendering for cinematics
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Texturing, materials, FX, and modeling for games
Software Used:
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Maya
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Photoshop
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Illustrator
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Unity Engine
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AfterEffects
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